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 Hottest d100 / d100 Lite from Azukail Games
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100 Encounters for a Fantasy Desert (Black Spear)

100 Encounters for a Fantasy Desert (Black Spear)


Deserts are mysterious and sometimes deadly places to traverse, with heat and lack of water combining to kill the unwary. This supplement has 100 different encounters that a GameMaster can use to liven up a desert journey, or perhaps make it even more dangerous. Some are interesting, some may lead to new places and some will be harmful to the unwary. The different encounters have been strongly influenced...   [click here for more]
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100 Encounters for a Fantasy Desert (Lore 100)

100 Encounters for a Fantasy Desert (Lore 100)


Deserts are mysterious and sometimes deadly places to traverse, with heat and lack of water combining to kill the unwary. This supplement has 100 different encounters that a GameMaster can use to liven up a desert journey, or perhaps make it even more dangerous. Some are interesting, some may lead to new places and some will be harmful to the unwary. The different encounters have been strongly influenced...   [click here for more]
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100 Encounters for a Fantasy Jungle (Black Spear)

100 Encounters for a Fantasy Jungle (Black Spear)


This is a collection of 100 different encounters that can be placed in a jungle - or, to be more up-to-date, a tropical rainforest. They are to a degree influenced by media portrayals of jungles, but the majority of the encounters should be easy to drop into most appropriate settings. These can be used as background, colour and potential adventure hooks. Some of the encounters are potentially hazardous...   [click here for more]
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100 Encounters for a Fantasy Jungle (Lore 100)

100 Encounters for a Fantasy Jungle (Lore 100)


This is a collection of 100 different encounters that can be placed in a jungle - or, to be more up-to-date, a tropical rainforest. They are to a degree influenced by media portrayals of jungles, but the majority of the encounters should be easy to drop into most appropriate settings. These can be used as background, colour and potential adventure hooks. Some of the encounters are potentially hazardous...   [click here for more]
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100 Encounters for a Fantasy Swamp (Lore 100)

100 Encounters for a Fantasy Swamp (Lore 100)


Swamps, mires, bogs and marshes can be found all over the world, wherever water isn't frozen. Even places where it is frozen may thaw out and turn swampy. They are places where travel itself can be dangerous, where it can be easy to get lost, end up stuck in water, mud and quicksand and encounter dangerous creatures. This supplement has 100 different encounters that can be used to liven up a swamp...   [click here for more]
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100 Encounters for Coastal Regions (Black Spear)

100 Encounters for Coastal Regions (Black Spear)


This is a collection of 100 different encounters to have in coastal regions, whether on beaches, headlands or in the seas close to land. Some encounters are most suited for characters travelling on land, others are most suited for those travelling by sea whilst some work equally well for both. The encounters can be used to enliven a journey and as a source of reward or danger, or as potential adventure...   [click here for more]
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100 Encounters for Coastal Regions (Lore 100)

100 Encounters for Coastal Regions (Lore 100)


This is a collection of 100 different encounters to have in coastal regions, whether on beaches, headlands or in the seas close to land. Some encounters are most suited for characters travelling on land, others are most suited for those travelling by sea whilst some work equally well for both. The encounters can be used to enliven a journey and as a source of reward or danger, or as potential adventure...   [click here for more]
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100 Encounters for Fantasy Hills (Black Spear)

100 Encounters for Fantasy Hills (Black Spear)


This supplement has 100 encounters and events for a hilly region in a fantasy setting, those areas that are not true mountains but which are also definitely of higher elevations. They range from encounters that can be used to enhance a journey, to the odd, the dangerous and those that are potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled...   [click here for more]
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100 Encounters for Fantasy Hills (Lore 100)

100 Encounters for Fantasy Hills (Lore 100)


This supplement has 100 encounters and events for a hilly region in a fantasy setting, those areas that are not true mountains but which are also definitely of higher elevations. They range from encounters that can be used to enhance a journey, to the odd, the dangerous and those that are potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled...   [click here for more]
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100 Encounters for Fantasy Mountains (Black Spear)

100 Encounters for Fantasy Mountains (Black Spear)


Mountains can be dangerous places in and of themselves, being home to such as mud- and rockslides, avalanches, high winds, freezing conditions and potential falls. This supplement has 100 different encounters that can be used to add extra detail to a mountain journey or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous and some are simply odd. This PDF supports...   [click here for more]
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100 Encounters for Fantasy Mountains (Lore 100)

100 Encounters for Fantasy Mountains (Lore 100)


Mountains can be dangerous places in and of themselves, being home to such as mud- and rockslides, avalanches, high winds, freezing conditions and potential falls. This supplement has 100 different encounters that can be used to add extra detail to a mountain journey or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous and some are simply odd. This PDF supports...   [click here for more]
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100 Encounters for Fantasy Oceans (Lore 100)

100 Encounters for Fantasy Oceans (Lore 100)


The sea is a dangerous place and those who regularly sail on it know to treat it with respect. The weather is dangerous and those onboard a ship know they are in a fragile vessel skimming along the top of potentially vast, and hostile, depths. This supplement has 100 different encounters that can be used to add more detail to a sea voyage. Some of the encounters hare potentially hazardous, others are...   [click here for more]
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100 Encounters for Fantasy Plains (Black Spear)

100 Encounters for Fantasy Plains (Black Spear)


This supplement has 100 different encounters that characters could have when travelling though plains, savannahs and grasslands, those places where there is not much but flat ground, to make the journeys more interesting. These can be used to add detail and colour to a journey through a generally boring region or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous...   [click here for more]
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100 Encounters for Fantasy Plains (Lore 100)

100 Encounters for Fantasy Plains (Lore 100)


This supplement has 100 different encounters that characters could have when travelling though plains, savannahs and grasslands, those places where there is not much but flat ground, to make the journeys more interesting. These can be used to add detail and colour to a journey through a generally boring region or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous...   [click here for more]
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100 Encounters for Fantasy Rivers (Black Spear)

100 Encounters for Fantasy Rivers (Black Spear)


This supplement has 100 different encounters that can be used to enliven a river journey, or for characters to experience when they are near a river. Some are best suited for those on boats, whilst others work for any form of travel, including travelling beside or across the river. They may be used as a source of background events, danger or potential adventure hooks. This PDF supports Adobe layers...   [click here for more]
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100 Encounters for Fantasy Rivers (Lore 100)

100 Encounters for Fantasy Rivers (Lore 100)


This supplement has 100 different encounters that can be used to enliven a river journey, or for characters to experience when they are near a river. Some are best suited for those on boats, whilst others work for any form of travel, including travelling beside or across the river. They may be used as a source of background events, danger or potential adventure hooks. This PDF supports Adobe layers...   [click here for more]
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100 Encounters for Moorlands and Heaths (Black Spear)

100 Encounters for Moorlands and Heaths (Black Spear)


Moorland and heath are closely related lands, primarily uncultivated hill lands and uplands but which can also include wetlands. Many moors and heath are formed through human activity and peat and low-growing shrubs are common. Often, they have been used for many centuries, and signs of precursors can be common. This supplement has 100 encounters for such regions which can be used to enliven a journey,...   [click here for more]
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100 Encounters for Moorlands and Heaths (Lore 100)

100 Encounters for Moorlands and Heaths (Lore 100)


Moorland and heath are closely related lands, primarily uncultivated hill lands and uplands but which can also include wetlands. Many moors and heath are formed through human activity and peat and low-growing shrubs are common. Often, they have been used for many centuries, and signs of precursors can be common. This supplement has 100 encounters for such regions which can be used to enliven a journey,...   [click here for more]
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100 Encounters for the Borderland Regions (Black Spear)

100 Encounters for the Borderland Regions (Black Spear)


This supplement has 100 encounters for the borderland regions. Neither completely tame nor completely wild but somewhere in between, which does not mean they are safe. The region can have signs of hostile encroachment or of a country expanding into the untamed lands. There could be signs of conflict, past or present, or be an area that civilisation has retreated from. The encounters can be used to...   [click here for more]
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100 Encounters for the Borderland Regions (Lore 100)

100 Encounters for the Borderland Regions (Lore 100)


This supplement has 100 encounters for the borderland regions. Neither completely tame nor completely wild but somewhere in between, which does not mean they are safe. The region can have signs of hostile encroachment or of a country expanding into the untamed lands. There could be signs of conflict, past or present, or be an area that civilisation has retreated from. The encounters can be used to...   [click here for more]
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100 Fantasy Underwater Encounters (Black Spear)

100 Fantasy Underwater Encounters (Black Spear)


Underwater regions in a fantasy setting may not be as commonly visited, due to the need to breathe, but magic and other abilities mean that characters can still end up beneath the waves. Signs of sea life and sunken civilisations can be found, and there are other dangers as well as drowning. This supplement has 100 encounters for such regions which can be used to enliven a journey, from background...   [click here for more]
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100 Fantasy Underwater Encounters (Lore 100)

100 Fantasy Underwater Encounters (Lore 100)


Underwater regions in a fantasy setting may not be as commonly visited, due to the need to breathe, but magic and other abilities mean that characters can still end up beneath the waves. Signs of sea life and sunken civilisations can be found, and there are other dangers as well as drowning. This supplement has 100 encounters for such regions which can be used to enliven a journey, from background...   [click here for more]
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100 Farming Country Encounters (Black Spear)

100 Farming Country Encounters (Black Spear)


Lands used to raise crops and livestock are essential for feeding a country and are often deeper in said country's heartland so that they are better protected. In a fantasy setting, better protected is not the same as safe. This supplement has 100 encounters for such regions, ranging from the curious to the mundane to the potentially dangerous. They can be used to enliven a journey or as potential...   [click here for more]
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100 Farming Country Encounters (Lore 100)

100 Farming Country Encounters (Lore 100)


Lands used to raise crops and livestock are essential for feeding a country and are often deeper in said country's heartland so that they are better protected. In a fantasy setting, better protected is not the same as safe. This supplement has 100 encounters for such regions, ranging from the curious to the mundane to the potentially dangerous. They can be used to enliven a journey or as potential...   [click here for more]
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100 Snow and Ice Encounters (Black Spear)

100 Snow and Ice Encounters (Black Spear)


This is a collection of 100 different events and encounters that characters could have whilst travelling through snow and icebound regions. Some of the encounters are most suited to polar regions and those lands nearest to them, others could be located in snowy mountains or perhaps simply during a heavy winter. Some of the encounters are odd and some are potentially hazardous. They can be used to enliven...   [click here for more]
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100 Snow and Ice Encounters (Lore 100)

100 Snow and Ice Encounters (Lore 100)


This is a collection of 100 different events and encounters that characters could have whilst travelling through snow and icebound regions. Some of the encounters are most suited to polar regions and those lands nearest to them, others could be located in snowy mountains or perhaps simply during a heavy winter. Some of the encounters are odd and some are potentially hazardous. They can be used to enliven...   [click here for more]
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100 Things to Find, See and Hear in a Forest (Black Spear)

100 Things to Find, See and Hear in a Forest (Black Spear)


Characters may at some point be travelling through wooded areas, whether these be the comparatively tame woods of civilisation or the more dangerous wildwood of the uninhabited regions. Rather than simply glossing over these travels, this list provides 100 different encounters that can be used to make travel more interesting. Some of the encounters have the potential to injure characters or animals...   [click here for more]
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100 Things to Find, See and Hear in a Forest (Lore 100)

100 Things to Find, See and Hear in a Forest (Lore 100)


Characters may at some point be travelling through wooded areas, whether these be the comparatively tame woods of civilisation or the more dangerous wildwood of the uninhabited regions. Rather than simply glossing over these travels, this list provides 100 different encounters that can be used to make travel more interesting. Some of the encounters have the potential to injure characters or animals...   [click here for more]
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100 Things to Find, See and Hear in a Forest (Recusant)

100 Things to Find, See and Hear in a Forest (Recusant)


Characters may at some point be travelling through wooded areas, whether these be the comparatively tame woods of civilisation or the more dangerous wildwood of the uninhabited regions. Rather than simply glossing over these travels, this list provides 100 different encounters that can be used to make travel more interesting. Some of the encounters have the potential to injure characters or animals...   [click here for more]
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A Knightly Encounter

A Knightly Encounter


In A Knightly Encounter, the characters will be halted in their travels by a group of knights who will pick a fight no matter what. There are a number of different reasons provided as to why they might fight and there are five knights in total, each of whom is described. The encounter pits characters against a dangerous d100 foe. This is aimed at d100 systems but is generic enough in nature to be...   [click here for more]
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Bokar and His Wondrous Wagon

Bokar and His Wondrous Wagon


Bokar and His Wondrous Wagon describes an NPC, Bokar, and his wagon. Bokar is a travelling trader, low level spell user, liar and thief, and his wagon has many surprises. It may resemble a cross between a wagon and a travelling tinker's, and certainly has a varied stock of items, but there are many secrets hidden within the wagon which will prove much harder for a bandit to take than...   [click here for more]
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Call That a Knife?

Call That a Knife?


Call That a Knife? sees a strange woman pulled out of the sea at a port. The woman is wearing tight-fitting armour and has unusual weapons, which she immediately attacks her rescuers with, killing several. The characters hear about this attack and may pursue the woman, who is travelling across the town's roofs, as she tries to escape. The woman speaks no known language; it isn't known who or what she...   [click here for more]
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Capricorn One

Capricorn One


In Capricorn One, a fishing town is no longer able to fish due to something in the sea that is tormenting the fishermen. The characters will need to go out into the harbour in a boat to deal with the problem, which is not actually a demon, and the waterborne nature of the adventure may cause problems in and of itself. This is aimed at d100 systems but is generic enough in nature to be adapted to others....   [click here for more]
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Creatures Of The Night!

Creatures Of The Night!


"Creatures Of The Night!" is a short, single page adventure in which the characters investigate mysterious disappearances from a town. People have been taken from their beds during the night, with no trace of the abductors left behind, nor any trace of the abductees afterwards. The characters have to find and stop those responsible. This is aimed at d100 systems but is generic enough in nature to...   [click here for more]
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Creeping Undeath

Creeping Undeath


Creeping Undeath sees the characters in a village that has recently moved sites to after a disease outbreak, only for the new site to start to be overrun by hordes of undead. The characters will need to find out why this is happening and stop it. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This PDF supports Adobe layers and the page backgrounds...   [click here for more]
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Crypt of Shadows

Crypt of Shadows


Crypt of Shadows sees the characters exploring an ancient crypt below some standing stones that is guarded by druids, as they have been asked to do so to look for some ancient magic. The crypt is dangerous, though, and entering it will release packs of shadows. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This PDF supports Adobe layers and...   [click here for more]
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Curse of the Ancient Tomb

Curse of the Ancient Tomb


Curse of the Ancient Tomb has the characters exploring a recently uncovered tomb. The tomb is not merely a tomb, but also a prison for a powerful, and now undead, being, and their powerful weapon. The tomb itself has dangers, one subtle but a potentially serious problem, and neither the occupant nor its weapon are remotely safe. Characters could easily run into serious problems exploring...   [click here for more]
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Far From A Baying Crowd

Far From A Baying Crowd


"Far From A Baying Crowd" is a short, two page adventure idea where the characters are in a village which has had problems with a werewolf. The characters should encounter the werewolf in human form and in a manner which makes the lycanthrope look like the victim, rather than the problem, and certainly much of what they say is actually true, if a bit misleading. This is aimed at d100 systems but is...   [click here for more]
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Feldaryn's Flying Ship

Feldaryn's Flying Ship


Feldaryn's Flying Ship characters come across a ship that is stuck - in a tree. The ship is actually a flying vessel and the sole individual on it - by all appearances a powerful mage - needs help getting the rigging untangled from the tree. The mage, Feldaryn, is not what he seems and can be a source of problems to the characters. Having access to flying transport may prove useful, though. There...   [click here for more]
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Gauntlet on the Ice

Gauntlet on the Ice


"Gauntlet on the Ice" is a short, two page adventure in which the characters are travelling on a frozen lake, perhaps one they have been forced onto, when they are attacked from below. They have to contend with difficult conditions whilst under attack. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This PDF supports Adobe layers and the page backgrounds and...   [click here for more]
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Gemsting Cave

Gemsting Cave


In Gemsting Cave, characters explore a cave once haunted by Gemstings - Giant Scorpions - which have now returned after many years. The cave can be dangerous, as the Gemstings are able to climb on the walls and roof, attacking from three dimensions. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This PDF supports Adobe layers and the page backgrounds and images...   [click here for more]
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Grosk's Tavern

Grosk's Tavern


Grosk's Tavern is an apparently former temple that has since been converted into a tavern for those who are down on their luck. The beer has absolutely nothing to recommend it but the clientele have an oddly military demeanour. For Grosk's is actually a place to hire mercenaries and the tavernkeeper is not just that either. Those starting a fight in the tavern may well regret it. This is aimed at...   [click here for more]
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Hypothetically

Hypothetically


In Hypothetically the characters are returning to a previously visited town where a message has been left for them together with a small payment, asking that they explore a nearby underground temple. Only the payment is missing from the box containing the message. Will the characters overreact to this minor theft? They can also explore the temple itself. This is aimed...   [click here for more]
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I Am the Invincible Mage Eric the Terrible!

I Am the Invincible Mage Eric the Terrible!


I Am the Invincible Mage Eric the Terrible! sees the titular mage summon dinosaurs in order to terrorise a town. Sadly for Eric, although the summoning goes to plan, controlling the dinosaurs does not. Which leads to the characters having to deal with a town overrun by large, carnivorous creatures that are eating everything in sight and destroying much of what they see. Game stats...   [click here for more]
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It Lives! Muhahah!

It Lives! Muhahah!


In It Lives! Muhahah!, in a small town where several people have gone missing recently, screams were heard coming from the house belonging to the less than popular local magistrate. The local blacksmith went to investigate but has not been seen since. He, and the magistrate, were courting the same woman; could they have had an argument over her? What is going on is actually more dangerous. This is...   [click here for more]
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Kill The Priest

Kill The Priest


Kill The Priest sees a corrupted priest unleashing a creature to look for a religious relic. The creature is now on a quest to kill any and all powerful female priests of the deity in question. The priest is themselves a dupe, and the characters must stop the creatures and the priest. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This PDF supports Adobe layers...   [click here for more]
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Knight Fall

Knight Fall


Knight Fall sees the party encountering a knight whose family has fallen on hard times after backing the wrong side, losing lands and titles in the process. The knight, although still possessed of some honour, directed at those who work for him, is no longer a true knight as he has been pushed to breaking point and beyond. The characters will most likely encounter him as they search for highwaymen...   [click here for more]
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Laboratory of the Terramancer

Laboratory of the Terramancer


In Laboratory of the Terramancer the characters explore the underground complex beneath the former tower of the wizard known as the Terramancer. The complex is constantly changing, as the elementals the Terramancer left behind constantly alter rooms and add or repair traps, making it a dangerous place to explore. This is aimed at d100 systems but is generic enough...   [click here for more]
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Land of the Blind

Land of the Blind


In Land of the Blind the characters are in a small village that has been targeted by a group of bandits. Rather than having to fight to steal everything from the village, the bandits have decided to ensure that everyone is blind first. The characters may be affected by this, temporary, blindness as well, which will make matters much more difficult for them. One of...   [click here for more]
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Mating Season

Mating Season


In Mating Season the king of the hill giants has died and the other giants are courting his widowed queen so that they can become the new king. Part of this courting process involves the bringing of gifts, and these gifts have got larger and more impressive. Until finally one giant's gift is the characters. The PCs will need to escape or become a short-lived part of the new king's coronation. This...   [click here for more]
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  Fathom Sourcebook #1